Post Processing Pass

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Responsible for:

  • Depth of Field (BokehDOFRecombine)
  • Temporal anti-aliasing (TemporalAA)
  • Reading velocity values (VelocityFlatten)
  • Motion blur (MotionBlur)
  • Auto exposure (PostProcessEyeAdaptation)
  • Tone mapping (Tonemapper)
  • Upscaling from rendering resolution to display’s resolution (PostProcessUpscale)

Cost affected by:

  • Rendering resolution
  • Number and quality of post processing features
  • Number and complexity of blendables (post process materials)

Description TODO. The final pass in the rendering pipeline.