I started this book right after finishing my Tech Art Aid video series about profiling. I want it to be a complete, in-depth guide to graphics optimization in Unreal Engine projects. At the same time, I’d like it be easy to follow and relevant to practical experience.
The book is a work-in-progress. I’d be grateful for any ideas, mistakes encountered and feedback. Send it to oskar at oskarswierad.com.
The license for using and modifying the book can be found in the License page.
If you’re interested in my other Unreal Engine tutorials, visit Tech Art Aid.
- Last update of the site: 2019-09-08 13:44:45 +0000
- Development status: Pre-alpha
About the author
Oskar Świerad. I work in the games industry as a technical artist, currently at CD Projekt RED in Warsaw, Poland.
Feel free to contact me on @TechArtAid or at oskar at oskarswierad.com