About The Book

less than 1 minute read

I started this book right after finishing my Tech Art Aid video series about profiling. I want to make it a complete, in-depth guide to graphics optimization in Unreal Engine projects. At the same time, I’d like it be easy to read and relevant to your practical experience.

The book is a work-in-progress. I’d be grateful for any ideas, mistakes encountered and feedback you send to oskar at oskarswierad.com.

The license for using and modifying the book can be found in the License page.

Project status

  • Last update of the site: 2018-03-25 14:20:33 +0000
  • Development status: Pre-alpha (not public)

About the author

Oskar Świerad. I work in the games industry as a technical artist, currently at CD Projekt RED in Warsaw, Poland. My main personal project is the Tech Art Aid tutorials channel.

Feel free to contact me on @TechArtAid or at oskar at oskarswierad.com